BENEFITS

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COST SAVINGS

The telerehabilitation system will have a direct impact on the service capacity of the companies using VirtualRehab because traditional rehabilitation sessions are reduced, the number of patients who can be treated by a specialist is increased resulting in a reduction of waiting lists and transportation costs for patients.

VirtualRehabV

GREATER ADHERENCE

Improved adherence to treatments by patients due to the entertaining and fun features of the games, and to the fact that the specialists supervise and track all therapy sessions completed by the patients.

datos objetivos

SIMPLE PATIENT MANAGEMENT

Includes an easy to use therapy editor that allows therapists to program customized therapy sessions taking into account each patient’s particular needs.  All the information from the sessions is stored in the data server immediately making it possible to track and monitor each patient´s progress in the prescribed therapy.

LICENSES

VirtualRehab is available in different versions based on client needs:

  • FEATURES /
  • TELEREHABILITATATION
  • INTERNET REQUIREMENT
  • DATA STORAGE
  • LICENSE TYPE
  • NUMBER OF USERS
  • PAYMENT FORM
  • + INFO
  • ON PREMISES /
  • No
  • Not required 
  • Client Server
  • Per pack
  • Unlimited
  • One-time payment per game station
  • + INFO
  • CLOUD /
  • Yes
  • Required 
  • Microsoft Azure
  • Yearly
  • Per patients 
  • Yearly payment per packs 
  • + INFO
  • ENTERPRISE /
  • Yes
  • Required
  • Client
  • Yearly
  • Per patients 
  • Yearly payment per packs 
  • + INFO

Please contact us for further information about the different license versions CONTACT

THERAPEUTIC GAMES  – VIRTUALREHAB BODY

VirtualRehab provides access to rehabilitation treatments for people with different degrees of disabilities through different videogames. DOWNLOAD

DianasYBarreras

01
Bullseyes and Barriers:  The user must intercept the objects that appear on screen with their upper limbs. They must avoid the lower obstacles by raising their feet and they must step on the indicated tiles.

CoincidirSilueta

02
Fit into the Figure: The user must ensure the avatar shape (aligned with their body) matches the shape shown on screen. The system forces the user to adopt a vertical position after each movement.

AlcanceGlobos

03
Reach for the Balloons: The user must intercept the balloons across different planes and distances. The balloons follow a colour code which indicates which hand must be used. Can be done sitting or standing.

 

AlcanceHombros

04
 Reach with the Shoulders: The user must intercept the balloons which appear on screen using their shoulders. They appear either on the right or the left-hand side, in only one position. There is no colour code.

AlcancesBarco

05
Plugging Holes in the Boat: The user only sees the position of their hands. They have to cover the holes that appear in the boat. Both hands are moved independently. There is a colour code.

remar

06
Rowing the Boat: The user must row and move their hands in a coordinated and parallel fashion. There is no colour code.

 

AchicarAgua

07
Bail out Water:The user must bail the water out of the boat using the pump, which is activated by moving the hands in a parallel but inverted fashion. There is no colour code.

AcercarObjetos

08
Matching objects with Body Location: The user can see themselves in the mirror and must place the objects that appear on screen in the correct targets located at head height.

PesasGimnasio

09
Weights at the Gym: The user must match the position of the dumbbells to the images that appear on screen, whilst maintaining their hands horizontal. It also includes coordinated vertical movements.

AchicarAgua

10
Sit-Stand: The user starts in a seated position and must  stand to reach a target  that lowers from the ceiling with their head by standing straight up from the chair at 3 levels of difficulty. 

AcercarObjetos

11
In the Kitchen: The user is in front of a group of kitchen cupboards at different heights and filled with objects, and is required to reach the object with the  indicated hand and leave it on the indicated location on the countertop..

PesasGimnasio

12
Push It:  The user is in the middle of a ‘weight’ machine similar to a shoulder press, and where a weight slides out at different upper body positions, and is required to push it back into place using a controlled  movement. 

AchicarAgua

13
K.O: Boxeando contra un adversario hinchable, aparecen targets en tres alturas diferentes que debe golpear con la mano correspondiente.

AcercarObjetos

14
Side Kick: Standing between two floor machines, a small ball is shot out of the floor and hovers at a certain height next to the user who has to side kick it.
 

THERAPEUTIC GAMES – VIRTUALREHAB HANDS

VirtualRehab HANDS s is a collection of games that have been designed for the rehabilitation and retraining of fine motor skills of the hands through various exercises that work the thumb, fingers and the wrist. DOWNLOAD GAMES

 

GameHands01

01
Magic Chords: The patient can touch the circle with the corresponding finger as soon as they to move towards the end of each line. Every coloured line represents a different finger on the hand 

GameHands02

02
Star Trap:  The patient places their hand flat, closing or spreading their fingers moving the pieces along the screen. When the star begins to descen from the top, the user has to move on of the semi circlus to trap it.

GameHands03

03
Balloon Pop: Balloons begin to move across the screen towards the dart. The patient can pop the balloon and gain points by moving the dart up by opening their hands and down to by closing their fingers into a fist.

GameHands04

04
Blast off : The objective of this game is to put out the fuse on the firecracker before it can take off, touching the tip of each finger, improving hand-eye coordination.

GameHands05

05
Candy Toss: The user needs to hold their hand in a supination position and then rotate it to a pronation position so as to drop the candy from their bowl to the next bowl.

GameHands06

06
Birdy: the user controls a small bird and has to help it fly through openings located at different heights in walls that appear onto the screen, moving the bird up or down to fly through the openings.

GameHands07

07
Frog Jump: the user controls a frog which must jump from one lily pad to another, moving their hand laterally through ulnar or radial deviation to coincide with the location of the lily pad.

GameHands08

08
Hungry Chameleon: The user controls the chameleon’s head with flexion and extension movements of the hand in a horizontal plane in order to point it in the direction of the buzzing fly to shoot out its tongue to catch it.
 

WHAT DO THERAPISTS THINK ABOUT IT?

Erika Otxoa - Responsible for physiotherapy services ADEMBI, Spain

“Although at the beginning I was reluctant to use videogames, as of today, our experience shows that VirtualRehab is a viable, comfortable and simple to use tool which improves the patients’ quality of life”

Marcela Casillas - Therapist Meridia Centre (Mexico)

Speaking of a patient: “Playing the “Bail the water from the boat” game allows her brain to connect with her hands to place them exactly where she wants to. The game gives the possibility to work Visuomotor coordination (the capacity to move one’s body in a fast and precise way). Her movements are controlled and slow, and while  playing she has to think to herself: “What do I have to do, how far is the board in front of me and how high do I have to reach to touch it?”

Laura García - Physiotherapist coordinator Madrid MS Foundation

One of our patients is currently addicted (to VirtualRehab) in a good way, because VirtualRehab motivates her and encourages her to do things she wouldn´t do without the game on the screen in front of her,  as she forgets about her (physical) limitations”