VirtualRehab 4.0 at the 5th Annual Queen Square Upper Limb Neurorehabilitation Course
Virtualware will be exhibiting the new version of VirtualRehab, at the 5th Annual Queen Square Upper and Limb Neurorehabilitation Course taking place in London between 29th and 30th of June.
The theme of the course “treating patients with upper limb deficit: integrating research into practice” is aimed at providing an overview of current research looking at treatment and rehabilitation options for the neurological patient with upper limb deficit. It aims to assist in the practical real-life translation of scientific evidence into clinical practice and asks – what is it that makes an upper limb therapy effective? Delegates will have the opportunity to trial novel devices and robotic technology.
Course lecturers are from the UCL Institute of Neurology, the National Hospital for Neurology and Neurosurgery, and other renowned institutes in upper limb rehabilitation in neurological patients.
Virtualware recently announced the release of VirtualRehab 4.0, the first clinically validated therapeutic video game solution for physical therapy with CE approval. Designed for professional therapists who work with patients that suffer from severe neurological conditions, VirtualRehab 4.0 inlcudes new modules and games that help patients to improve balance and fine motor skills using clinically tested therapeutic games and motion capture technology powered by Microsoft’s® Kinect Xbox One and Leap Motion®.
VirtualRehab 4.0 is available now and will be on demo at 5th Annual Queen Square Upper Limb Neurorehabilitation Course. David Fried, Director of Business and Product Development of VirtualRehab, points out “This is probably our most important update up to now. VirtualRehab is now a much more complete product that provides therapists with an assessment tool and a large number of exergames and exercises that will provide aid in the therapy process for patients when training both fine and gross motor skills.”